HIGH CHIN RATING & LOW DURABLE RATING will cause the fighter to go down much quicker then usual but really won't be be hurt. So you'll basically be more accessible to Flash Knockdowns.
LOW CHIN RATING; HIGH DURABLE RATING will cause the fighter to be more easier to hurt and be "out on his feet" but he won't fall so easy. He'll be more accessible to stoppages by the ref.
GAMEPLAY
*Body punches are more effective like in VB.
*Boxers with long arms in ineffective in close.
*Knockdown/out system should be determine by either fatigue, momentum, angle of punch, power of punch, cumulation of punishment, or all 5
-Better KO records for people that have high power ratings
-EA challenges. Like to score 10 consecutive 1st round KOs or to win World titles in 4 different divisions
*Difficulty
(1/2/3/4/5/6/7/
*Rules
Number of Rounds
(3/4/6/8/10/12/15)
8 Count Rule
(on/off)
3 Knockdown Rule
(on/off)
Knockdown Frequency
(Low/Normal/High)
Knockout Frequency
(Low/Normal/High)
Accidental Headbutts
(on/off)
Cut Stoppages
(on/off)
Ref Stoppages
(on/off)
Fouls/DQ
(on/off)
Ref Logic
(strict/medium/passive)
Count Speed
(Fast/medium/slow)
On Screen Ref
(visible/transparent/invisible )
*Camera Angles
(Stationary/rotates)
(TV Presentation/Ref's Vision/Red Corner/Blue Corner/3 Quarter Overhead(close/distant) /Overhead(close/distant)/Ring Side/Close Up/40's Style/Custom)
*Timer
Clock
(always on screen/never onscreen/periodically on screen)
Fight Time
(1 Minute/2 Minutes/3 Minutes)
10 Second Notice
(on/off)
*Sound
Music
100
Sound EFX
100
Commentary
100
*Cutscenes/Instant Replays
Pre fight Cutscenes
(on/off)
Between Round Cutscenes
(on/off)
Post Fight
Instant Replays
(on/off)
*Controls
*Save/Load
Fight Replay
(on/off)
Automatic Saves
(on/off)
Load Fight
Load Options
Make entrances more realistic like on TV meaning make the boxers surrounded by their corner men by walking behind the boxer and patting his shoulder or rubbing him
-ADD ANIMATIONS FOR STYLES YOU WANT TO CHOOSE FOR YOUR BOXER
ADD A BETTER TV-STYLE CAMERA ANGLE
BOXING ROSTER
-GIVE US AS MANY CURRENT AND PAST BOXERS AS YOU CAN
-Have a stable of fighters to manage
-Let us be able to download boxers and their information
-Let us be able to download other player's C.A.B'S on-line
-Better ratings for boxers
-Improve the CAB SYSTEM
-The game should be able to say a created boxer's name
-you should be able to edit a created boxer's reach
-A boxer's reach should mean something
-more skin tones
-When choosing hairstyles you should be able to edit the length
SOUND EFFECTS AND MUSIC
-ADD MORE ANNOUNCERS AND COMMENTATORS
-MORE VARIETY IN THE SOUNDTRACK
-INSTRUMENTALS IF YOU CAN'T GET ARTIST
-ETHNIC/CULTURAL MUSIC
-IMPROVE THE COMMENTARY
-ADD A TEXT TO SPEECH ENGINE FOR CREATED PLAYERS
-HAVE THE COMMENTATORS DISPLAY MORE EMOTION FOR BIG FIGHTS OR EXCITING SITUATIONS IN THE RING
REALISM AND ACCURACY
BUGS/THINGS TO FIX
-HAYMAKERS
-STAMINA
-BLOOD LOOKING LIKE SWEAT
-SEIZURES ON THE ROPES
ONLINE MODE
-LEAGUES
-BELTS
-DOWNLOADABLE BOXERS
SETTINGS/RATINGS
-SLIDERS
-Defense and Technique stat
-*Chin - Determines how quickly you'll get KO'd or stunned.
*Body - Determines how well you take it to the body also works with Stamina.
*Durability - Determines how much punishment you can take without getting hurt too much.
*Stamina - Determines how long it takes until you get tired. SHOULD BE HARD TO INCREASE.
*Reserve Stamina - "Second wind"
*Technique - Determines how skilled the CPU will fight when controlling your boxer.
*Heart - Determines if you easily you give up or fight back when clearly losing.
*Power - Determines how hard your overall punches are. Have to take individual punch stats into consideration. SHOULD BE THE HARD TO INCREASE.
*Hand Speed - Determines how fast you can punch and let out flurries. Have to take stamina into consideration.
*Defense - Determines how good of a defensive fighter you are.
*Sway Speed - Determines how fast you can bob & weave.
*Foot Speed - Determines how fast you can move around.
*Weight - shows you how much you currently weigh
Dominant Hand:
Left hander
Right hander
Position:
Southpaw
Orthodox
Boxer-Puncher
Puncher
Peek-A-Boo
European
Freestyle - Ali
Hitman - Tommy Hearns
Open - Naseem Hamed
Crouch - Rocky Marciano
Crab - Gene Fullmer
European 2 - Kostya Tszyu
Hitman 2 - Ricky "Hitman" Hatton
LOGIC:
In-fighter(_0_)Out-fighter
Body puncher(______0______)Head hunter
Stationary (______0______ ) Punches only from Sway
Stationary(______0______)Sways Often
Plodder(______0______)Mover
Passive(______0______)Aggressive Finisher
Counterpunch(______0______ )Aggressive
Never Lunges(______0______)Often Lunges
Single punch(______0______)Combinatio n puncher
Never Taunts(______0______)Taunts Alot
Dirty Fighter(_0_)Clean fighter
Never Feints(___0___)Often Feints
First Half Of Fight
Defensive (______0______ ) Aggressive
Second Half Of Fight
Defensive (______0______ ) Aggressive
First Half Of Every Round:
Defensive (______0______ )Aggressive
Last Half Of Ever Round:
Defensive (______0______ )Aggressive
WHEN HURT:
1-Dance Away
2-Clinch
3-Fight Back
4-Fight Dirty
AGAINST ROBES:
1-Guard
2-Fight
3-Moves Off
WHEN BEING BACKED UP:
1-Guard
2-Fight Back
DEFENSE:
1-Guard
2-Sway Back Left & Right
3-Sway Back
4-Sway Forward
5-Sway Forward Left & Right
6-Clinch
7-Sway Step Forward
8-Sway Step Forward Left & Right
9-Sway Step Back Left & Right
10-Sway Step Back
PUNCH PARAMETER: (default setting)
OUT-FIGHTING
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
7-Special:
1-Special1
2-Special2
3-Special3
4-Special4
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Lunging
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Sway Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Left
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Left
1-Jab
2-Cross
3-Left hook
4-Right hook
IN-FIGHTING
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
7-Special:
1-Special1
2-Special2
3-Special3
4-Special4
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Sway Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Left
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Left
1-Jab
2-Cross
3-Left hook
4-Right hook
FAVORITE COMBOS
IN FIGHTING
1
2
3
4
OUT FIGHTING
1
2
3
4
MISCELLANEOUS
-Corners should speak the language of certain boxers. What's being said in the corner should appear in text or have someone at ring to translate what's being said
-ADD OLD SCHOOL BOXING TRUNKS AND SHORTS
-ERA SPECIFIC BOXING GEAR 20',30'S.40'S;ETC.
-HISTORIC VENUES
-WATCH MODE (on-line)
-FIRST PERSON MODE
-CREATE A REACH
-ABILITY TO SAVE KNOCKOUTS
-PC VERSION
-ON-LINE FRIENDLY (for leagues) on-line gyms,promotors,managers etc.;
-Some taller boxers should be able to step over the rope
-You should have the option to sit or stand in the corner
For a better understanding on these WISHES go to the original WISHLIST
I apologize for the WISHES I didn't post it's a lot and some of them are very good to that's why I included the page address.
reignmaka,spreeul8r,Southpaw ,champ4ever,boxingfanatic ,jjunh,jdub2k55,MBJreincarnated,Canadian05,koartis t,RACDiesal1,reds un2163,RRsports03...etc, I want to thank everyone who contributed to this list.
LOW CHIN RATING; HIGH DURABLE RATING will cause the fighter to be more easier to hurt and be "out on his feet" but he won't fall so easy. He'll be more accessible to stoppages by the ref.
GAMEPLAY
*Body punches are more effective like in VB.
*Boxers with long arms in ineffective in close.
*Knockdown/out system should be determine by either fatigue, momentum, angle of punch, power of punch, cumulation of punishment, or all 5
-Better KO records for people that have high power ratings
-EA challenges. Like to score 10 consecutive 1st round KOs or to win World titles in 4 different divisions
*Difficulty
(1/2/3/4/5/6/7/
*Rules
Number of Rounds
(3/4/6/8/10/12/15)
8 Count Rule
(on/off)
3 Knockdown Rule
(on/off)
Knockdown Frequency
(Low/Normal/High)
Knockout Frequency
(Low/Normal/High)
Accidental Headbutts
(on/off)
Cut Stoppages
(on/off)
Ref Stoppages
(on/off)
Fouls/DQ
(on/off)
Ref Logic
(strict/medium/passive)
Count Speed
(Fast/medium/slow)
On Screen Ref
(visible/transparent/invisible )
*Camera Angles
(Stationary/rotates)
(TV Presentation/Ref's Vision/Red Corner/Blue Corner/3 Quarter Overhead(close/distant) /Overhead(close/distant)/Ring Side/Close Up/40's Style/Custom)
*Timer
Clock
(always on screen/never onscreen/periodically on screen)
Fight Time
(1 Minute/2 Minutes/3 Minutes)
10 Second Notice
(on/off)
*Sound
Music
100
Sound EFX
100
Commentary
100
*Cutscenes/Instant Replays
Pre fight Cutscenes
(on/off)
Between Round Cutscenes
(on/off)
Post Fight
Instant Replays
(on/off)
*Controls
*Save/Load
Fight Replay
(on/off)
Automatic Saves
(on/off)
Load Fight
Load Options
Make entrances more realistic like on TV meaning make the boxers surrounded by their corner men by walking behind the boxer and patting his shoulder or rubbing him
-ADD ANIMATIONS FOR STYLES YOU WANT TO CHOOSE FOR YOUR BOXER
ADD A BETTER TV-STYLE CAMERA ANGLE
BOXING ROSTER
-GIVE US AS MANY CURRENT AND PAST BOXERS AS YOU CAN
-Have a stable of fighters to manage
-Let us be able to download boxers and their information
-Let us be able to download other player's C.A.B'S on-line
-Better ratings for boxers
-Improve the CAB SYSTEM
-The game should be able to say a created boxer's name
-you should be able to edit a created boxer's reach
-A boxer's reach should mean something
-more skin tones
-When choosing hairstyles you should be able to edit the length
SOUND EFFECTS AND MUSIC
-ADD MORE ANNOUNCERS AND COMMENTATORS
-MORE VARIETY IN THE SOUNDTRACK
-INSTRUMENTALS IF YOU CAN'T GET ARTIST
-ETHNIC/CULTURAL MUSIC
-IMPROVE THE COMMENTARY
-ADD A TEXT TO SPEECH ENGINE FOR CREATED PLAYERS
-HAVE THE COMMENTATORS DISPLAY MORE EMOTION FOR BIG FIGHTS OR EXCITING SITUATIONS IN THE RING
REALISM AND ACCURACY
BUGS/THINGS TO FIX
-HAYMAKERS
-STAMINA
-BLOOD LOOKING LIKE SWEAT
-SEIZURES ON THE ROPES
ONLINE MODE
-LEAGUES
-BELTS
-DOWNLOADABLE BOXERS
SETTINGS/RATINGS
-SLIDERS
-Defense and Technique stat
-*Chin - Determines how quickly you'll get KO'd or stunned.
*Body - Determines how well you take it to the body also works with Stamina.
*Durability - Determines how much punishment you can take without getting hurt too much.
*Stamina - Determines how long it takes until you get tired. SHOULD BE HARD TO INCREASE.
*Reserve Stamina - "Second wind"
*Technique - Determines how skilled the CPU will fight when controlling your boxer.
*Heart - Determines if you easily you give up or fight back when clearly losing.
*Power - Determines how hard your overall punches are. Have to take individual punch stats into consideration. SHOULD BE THE HARD TO INCREASE.
*Hand Speed - Determines how fast you can punch and let out flurries. Have to take stamina into consideration.
*Defense - Determines how good of a defensive fighter you are.
*Sway Speed - Determines how fast you can bob & weave.
*Foot Speed - Determines how fast you can move around.
*Weight - shows you how much you currently weigh
Dominant Hand:
Left hander
Right hander
Position:
Southpaw
Orthodox
Boxer-Puncher
Puncher
Peek-A-Boo
European
Freestyle - Ali
Hitman - Tommy Hearns
Open - Naseem Hamed
Crouch - Rocky Marciano
Crab - Gene Fullmer
European 2 - Kostya Tszyu
Hitman 2 - Ricky "Hitman" Hatton
LOGIC:
In-fighter(_0_)Out-fighter
Body puncher(______0______)Head hunter
Stationary (______0______ ) Punches only from Sway
Stationary(______0______)Sways Often
Plodder(______0______)Mover
Passive(______0______)Aggressive Finisher
Counterpunch(______0______ )Aggressive
Never Lunges(______0______)Often Lunges
Single punch(______0______)Combinatio n puncher
Never Taunts(______0______)Taunts Alot
Dirty Fighter(_0_)Clean fighter
Never Feints(___0___)Often Feints
First Half Of Fight
Defensive (______0______ ) Aggressive
Second Half Of Fight
Defensive (______0______ ) Aggressive
First Half Of Every Round:
Defensive (______0______ )Aggressive
Last Half Of Ever Round:
Defensive (______0______ )Aggressive
WHEN HURT:
1-Dance Away
2-Clinch
3-Fight Back
4-Fight Dirty
AGAINST ROBES:
1-Guard
2-Fight
3-Moves Off
WHEN BEING BACKED UP:
1-Guard
2-Fight Back
DEFENSE:
1-Guard
2-Sway Back Left & Right
3-Sway Back
4-Sway Forward
5-Sway Forward Left & Right
6-Clinch
7-Sway Step Forward
8-Sway Step Forward Left & Right
9-Sway Step Back Left & Right
10-Sway Step Back
PUNCH PARAMETER: (default setting)
OUT-FIGHTING
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
7-Special:
1-Special1
2-Special2
3-Special3
4-Special4
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Lunging
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Sway Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Left
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Left
1-Jab
2-Cross
3-Left hook
4-Right hook
IN-FIGHTING
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
7-Special:
1-Special1
2-Special2
3-Special3
4-Special4
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Sway Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Left
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Left
1-Jab
2-Cross
3-Left hook
4-Right hook
FAVORITE COMBOS
IN FIGHTING
1
2
3
4
OUT FIGHTING
1
2
3
4
MISCELLANEOUS
-Corners should speak the language of certain boxers. What's being said in the corner should appear in text or have someone at ring to translate what's being said
-ADD OLD SCHOOL BOXING TRUNKS AND SHORTS
-ERA SPECIFIC BOXING GEAR 20',30'S.40'S;ETC.
-HISTORIC VENUES
-WATCH MODE (on-line)
-FIRST PERSON MODE
-CREATE A REACH
-ABILITY TO SAVE KNOCKOUTS
-PC VERSION
-ON-LINE FRIENDLY (for leagues) on-line gyms,promotors,managers etc.;
-Some taller boxers should be able to step over the rope
-You should have the option to sit or stand in the corner
For a better understanding on these WISHES go to the original WISHLIST
I apologize for the WISHES I didn't post it's a lot and some of them are very good to that's why I included the page address.
reignmaka,spreeul8r,Southpaw ,champ4ever,boxingfanatic ,jjunh,jdub2k55,MBJreincarnated,Canadian05,koartis t,RACDiesal1,reds un2163,RRsports03...etc, I want to thank everyone who contributed to this list.
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