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The Perfect Fight Night

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    The Perfect Fight Night

    I think we could all make a better, more realistic and enjoyable game than FN 1,2 and 3.

    So i thought we should come up with ideas that would make a much better game.


    I thought the training gets boring real quick, so...

    U should be able to train specifically for ur next opponent, different sparring partners should be able to be selected. Slugger, slick boxer etc.

    To work on ur defence u could have 30 secons of sparring where u have to not get hit with too many shots. And u can select the level of difficulty for ur training. The harder it is, the more improvement u get rewarded with.

    If u want ur fighter to be a vicous body puncher, you should be able to train for that specifically. Or to have a devastating left hook or right cross.

    #2
    I have a couple game geek friends and a couple gym rat boxing friends that have drumped up a pretty sound boxing game. Its pretty deep stuff.

    Comment


      #3
      i like the way they did the Tyson game as far as you have to watch your weight [what you eat] they should add that to the games ... fighters should be able to call you out ...make 3 belts like we have in real life ...make fighters agree on contracts ...maybe you have to pass a physical before you can fight ...make a random story line for all boxers [like the news paper in madden] where you see what boxers are talking trash about you or eachother ...

      Comment


        #4
        have real trainers more real fighters, they start off at the same age in real life, many more styles, actual weigh ins with no gloves and no fighting, real press confrences, chose a promoter, chose ring size, and real stadiums, all weight classes, glove size goes up as weight class goes up, unified champ, wba wbc ibf nabf all that good ****, cant have titles in two weight classes at same time, mafia can control you, lose fights for extra money from mafia, take steriods, pass steriods test, c hoose what to say at weigh in, show weight befor and after training for fight, better training, like roadwork jumprope speed bag double end bag all that ****, you lose skill as you get older in your late 30's not just stats so your punches get slopier your defense gets worse, choose to be a slow or fast starter like tyson or frazier, more punching styles like throw over there heads and **** or sissy or a slapper, more ring girls every round, more advice, commemtator can have more then one phrase for each thing you do, so if you clinch he wont keep sayin the same words over and over, become and alchoholic and gain lots of weight, mafia can get you a title shot early if you beat certain people, retire make a comeback, or retire and become a trainer, but you dont fight and he's your trainer you give them advice in there corner and see if they use it, like boxing manager the game.

        Comment


          #5
          I concentrated on knock down:

          You should have some real knock down, not that unrealistic child doll-like knock down. They added the knock down from a body blow but it's always the same, more variations.
          You should be able to knock someone out cold from one shot and he doesn't get up.
          Sometimes you get up but the referee don't want you to continue. You should have knock down where you slip but the referee give you a count of 8 and your fighter is upset.
          You should be able to take a knee. In the actual game it would'nt mean a thing but if the danger was there for you to be out cold by one shot, taking a knee could be a wise move.
          You should be able to hit your opponent when he's down and you get dq.

          Comment


            #6
            Originally posted by G-dub
            I concentrated on knock down:

            You should have some real knock down, not that unrealistic child doll-like knock down. They added the knock down from a body blow but it's always the same, more variations.
            You should be able to knock someone out cold from one shot and he doesn't get up.
            Sometimes you get up but the referee don't want you to continue. You should have knock down where you slip but the referee give you a count of 8 and your fighter is upset.
            You should be able to take a knee. In the actual game it would'nt mean a thing but if the danger was there for you to be out cold by one shot, taking a knee could be a wise move.
            You should be able to hit your opponent when he's down and you get dq.
            if you add that to what i said you get one hell of a game.

            Comment


              #7
              -A large list of trainers to choose from
              -A large list of managers to choose from
              -A large list of referees to choose from
              -A large list of judges to choose from
              -A large list of promoters to choose from
              -A large list of sparring partners to choose from
              (all with different styles and ways of doing things)


              -----------Oh yeah,here's a wishlist to make you drool!----------



              TOP WISHES
              -Inside fighting
              -Have a stable of fighters to manage
              -Being able to pick fights and negotiate contracts
              -Belts should be on fighters during their entrance even if they have more than one
              -Sliders
              -News Articles
              - Ability to turn haymakers on/off
              -Commentating
              -You should be able to create more than 10 boxers at a time. The computer should integrate them into your career fights if that what you want(optional)
              -All the weight classes
              -Being able to sign fighters to a stable
              -Press conferences
              -Stare downs
              -Robes
              -Refs in the ring
              -Individual ratings for each punch
              -More legends
              -PLAYER DATA-Show you information about number of wins/lost/ko's/draws/and a few more things
              -TALE OF THE TAPE
              -CREATE TOURNAMENT
              -WATCH MODE
              -FIGHT CARDS MODE
              -AUTO SCHEDULING
              -STATISTICS
              -TOP TEN LISTS
              - BELTS
              -Amateur tournament like Golden Gloves or the Olympics
              -PUNCH TENDENCY
              -TKO stoppages-Stoppages by the ref/doctor/corner men from damage and cuts
              -3 belts per division or more
              -Drama and Hype
              -Each country has it's own trainers and gyms
              -Better KO records for people that have high power ratings
              -Being able to watch the other fight's so you can maybe pick up weaknesses and strengths when your maybe thinking of fighting that certain fighter
              -A better collision detection system
              -Some fighters retire then return later
              -Some fighters retire then later become trainers
              -Better records for people in the top 20 definitely the top 10
              -World ranking records should look better then regional records
              -C.A.B fighters in the career should look like they are in the right weight division
              -You should be able to take a knee
              -World titles
              -CPU LOGIC for the Created Boxers
              -Sparring with different fighters
              -Real flash knockdowns
              -Stances/Styles
              -Different rings sizes (champions should be able to pick his ring size)
              -Different gloves sizes for sparring, amateur bouts and pro bouts
              -Create-A-Belt For online leagues
              -Layers for the created boxers
              -More skin tones
              -Need to have year end awards, a monthly ****zine that tells about title fights in each divisions, rapid climbers on the ranking lists and special stories
              -a large judge pool and the judges should judge on different criteria: some like the total punches landed, some like power punches landed, some will always favor the champ, etc.
              -MIKE TYSON
              -No taunting after a knockdown unless it's triggered
              -2 or 3 different versions of some fighters....them in their prime and past
              -Include leagues in online play
              -More venues in the game
              -Storylines and Rivalries
              -FIX THE HAYMAKER

              to be continued....
              Last edited by POETICDRINK2U; 04-02-2006, 04:25 PM.

              Comment


                #8
                GAMEPLAY/AI

                -INSIDE FIGHTING
                -Being able to pick fights and negotiate contracts
                -Sliders
                - Aggressiveness (pressure fighter, runner or somewhere in between)
                - Guard position (where fighter carries hands)
                - Stance (traditional? wide and balanced? flatfooted? always on toes?)
                - Head movement (how player moves head to slip punches...(bob and weave? Big wide head movement? or ever so slight?)
                - Offensive Vs Counter punching (does he throw massive amount of punches like Hatton, or is he a super efficient counter puncher?)
                - Body Vs Head (headhunter or rib cruncher)
                - Combo Frequency (self explanatory)
                - Showboat Vs Conservative (basically for celebrations and reactions to knockdowns and upon hearing results)
                - Offensive Awareness (knowing when to throw the right punch and when the time is right to finish the opponent or when to salvage a decision
                - Defensive awareness (Ability to block and dodge punches and ability to neutralize opponents main weapon)
                - Ring Generalship
                - power sliders for every punch
                - speed sliders for every punch
                - slider for KO frequency
                - sliders for damage sustained
                - game speed signature punch
                - ability to turn haymakers on/off
                - slider for knockdown frequency
                - sliders for damage allowed before TKO
                -Put all the weight classes-If you can't sign certain fighters, give the option to add them to the empty weight class slots.
                -Stare downs
                -Pre-fight instructions with authentic refs
                -Refs in the ring...breaking up clinches and calling a fight
                -Stops due to too many unanswered punches
                -Individual ratings
                -More cut scenes..like interviews, weigh-ins
                -Ring ****zine (****ZINE ARTICLES)
                -More injuries during fights
                -PUNCH TENDENCY-The kind of punches a fighter throws mostly (JOE LOUIS-The THREE INCH punches...short hooks) We should be able to add tendency to created fighters, so if we create missing fighters their tendencies will be there
                -TKO stoppages
                -More details to fighter style, Details such as ring generalship, offense and defense awareness, aggressiveness
                -Real aggressive guys, guys that are K.O. artist, and Southpaw stylist are more avoided by some top fighters
                -Some fighters retire then return later
                -Some fighters retire then later become trainers
                -Can watch other fights on the card
                -Better records for people in the top 20 definitely the top 10
                -Beating a certain person (up-and-coming prospect, or top contender/gatekeeper) can boost you up in the rankings
                -More of the top guys in Feather and down are from Latin America and Asia.

                to be continued....

                Comment


                  #9
                  -Better KO records for people that have high power ratings
                  -CAB fighters in the career should look like they are in the right weight division
                  Have more end-of-year awards like:
                  KO of the year
                  Upset of the year
                  Fighter of the year
                  -punches don't stop once you punch someone who is blocking
                  -The parry move should be a block, and depending on your timing of blocking; Defense stat shows how good you will parry
                  -Defense and Technique stat
                  -You should be able to take a knee
                  -Add a durability rating
                  -Fighters that are in more than one division in the game like Evander, Toney, Gatti, Mosely, and RJJ should look different in each division
                  -CPU LOGIC
                  -TRAINING AND CONDITIONING
                  -FIGHTING FORM
                  -LONGER AMATEUR MODE
                  -No KO moment
                  -MORE CREATE A BOXER OPTIONS
                  -When about to announce the decision, they should have a split screen and then zoom in on the winner when announced
                  -*NO BARS just visual indications
                  -KNOCKOUTS/KNOCKDOWNS
                  *should be determined by either Hand Speed, Power, Momentum, Combinations, Accumulative Damage, Hitting a Blindspot, Chin, Durability, Balance, Fatigue, Angle of Punch or any combination
                  -Bring back the PUNCH DRUNK animation
                  -ADJUST THE PARRYING
                  -Rematches
                  -Work off a calendar
                  -Make it so that a punches impact is based on how much body a fight puts behind their punch
                  -Improvements to defense
                  -BOXER PERSONALITIES
                  -IMPROVED AI
                  -GET RID OF OR TONE DOWN THE WAY THE HAYMAKERS WORKS (not every boxer punches that hard even if he throws a wild punch from way back)
                  CAREER
                  -Have a stable of fighters to manage(OPTIONAL)
                  -Being able to pick fights and negotiate contracts
                  -Some sliders that should be included...
                  - Aggressiveness (pressure fighter, runner or somewhere in between)
                  - Guard position (where fighter carries hands)
                  - Stance (traditional? wide and balanced? flatfooted? always on toes?)
                  - Head movement (how player moves head to slip punches...(bob and weave? Big wide head movement? or ever so slight?)
                  - Offensive Vs Counter punching (does he throw massive amount of punches like Hatton, or is he a super efficient counter puncher?)
                  - Body Vs Head? (headhunter or rib cruncher)
                  - Combo Frequency (self explanatory)
                  - Individual punch frequency (allocate a percentage to each punch indicating how often they throw a particular punch)
                  - Individual Punch effectiveness (allocate 100 points to your entire repetior of punches indicating which punches are the boxers most effective) *note these aren't actual ability points but they do determine how difficult it will be to improve these punches through training and the potential for improvement.
                  - Showboat Vs Conservative (basically for celebrations and reactions to knockdowns and upon hearing results)
                  - Offensive Awareness (knowing when to throw the right punch and when the time is right to finish the opponent or when to salvage a decision)
                  - Defensive awareness (Ability to block and dodge punches and ability to neutralize opponents main weapon)
                  - Ring Generalship (how effective they are at cutting off the ring and how effective they are at escaping out from a corner)
                  - Frequency with which certain punchers are thrown by CPU (including haymakers)
                  - power sliders for every punch
                  - speed sliders for every punch
                  - slider for KO frequency
                  - sliders for damage sustained
                  - News Articles
                  -Press conference
                  -More injuries during fights--ones that effect your career--Ribs, hands
                  -Being able to make a fight show with boxers you want; but you have to earn enough money to promote the boxing match
                  -PLAYER DATA-Show you information about number of wins/lost/ko's/draws/and a few more things
                  -WATCH MODE-Let's you sit back and enjoy matches
                  -FIGHT CARDS MODE
                  -AUTO SCHEDULING-Auto schedule the kind of fights you want to fight(Boxers,Sluggers,Southpaws , etc.,) how many of them you want for a period of time to get you ready for a certain fighter
                  -STATISTICS
                  -TOP TEN LISTS
                  -BELTS-Alot of people want belts. Each should have a ranking list
                  -Being able to sign up with promotional companies which obviously enhances your career as a boxer
                  -scout opponents
                  Be able to get a scouting report on any fighter including their tendencies, things to watch out for, and things to exploit
                  -3 belts per division
                  -More of the top guys in Feather and down are from Latin America and Asia.
                  -Better KO records for people that have high power ratings
                  -Have more end-of-year awards like:
                  KO of the year
                  Upset of the year
                  Fighter of the year
                  World titles:
                  WBA WBC IBF WBO
                  * Regional titles:
                  The countries title
                  OPBF
                  NABA
                  EBU
                  * Each belt has its own ranking:
                  50 for World titles.
                  20 for regional titles.
                  to be continued........

                  Comment


                    #10
                    -WEIGHT MANAGEMENT
                    -Select what country you want to start off in, selecting from USA, Canada, Mexico, Jamaica, Puerto Rico, Cuba, Brazil, Ireland, England, Scotland, France, Italy, Germany, Russia, Ukraine, Philippines, Japan, North/South Korea, Thailand, Indonesia, Australia, Ghana, South Africa
                    -More major cities, if not all
                    -Can move to a different Country for different opportunities
                    -As an Amateur you start at the age of 15 can stay up till 35 then you have to turn pro
                    -Depending on which country you're from you can turn pro before age 17
                    -Make entrances more realistic like on TV meaning make the boxers surrounded by their corner men by walking behind the boxer and patting his shoulder or rubbing him. Make the camera angle look cinematic. Make all boxers have robes on in their entrances except for boxers who don't have them
                    -Sparring with different fighters offers different results. But sparring also just lets you get a feel for your opponents style. So this way it would be more to your advantage to choose a well balanced gym along with a well rounded trainer...all depends on your preferences though, and of course what is available

                    GRAPHICS AND PRESENTATION

                    -Belts should be on fighters during their entrance even if they have more than one
                    -USER PROFILES/BIOS
                    -SLIDERS
                    - Frequency with which certain punchers are thrown by CPU (including haymakers)
                    - power sliders for every punch
                    - speed sliders for every punch
                    - slider for KO frequency
                    - sliders for damage sustained
                    - game speed signature punch
                    -News Articles
                    -After the fight is over interviews
                    -COMMENTATING: Have a special guest boxer talk about a possible match up or have an up and coming boxer stalk you at every fight
                    -You should be able to create more than 10 boxers at a time. The computer should integrate them into fights
                    -Put all the weight classes. If you can't sign certain fighters, give the option to add them to the empty weight class slots.
                    -Press conference
                    -Stare downs
                    -Refs in the ring...breaking up clinches and calling a fight -Pre-fight instructions with authentic refs
                    -Stops due to too many unanswered punches
                    -Individual ratings for each punch--have a mini game that lets you choose which punch you want to work at
                    -More cut scenes..like interviews, weigh-ins
                    -Ring ****zine (ANY ****ZINE REALLY)
                    -More injuries during fights--ones that effect your career--Ribs, hands
                    -CREATE TOURNAMENT-Let's you set up your own tournament for the #1 contender spot, so you can be the next in line for the CHAMPION
                    -WATCH MODE-Let's you sit back and enjoy matches
                    - Single or double elimination tournament
                    -WOMEN BOXERS
                    -BOXING CARD POSTERS
                    -Should make more use of the memory card in both slots
                    -AUTO SCHEDULING-Auto schedule the kind of fights you want to fight(Boxers,Sluggers,Southpaw s etc.,) how many of them you want for a period of time to get you ready for a certain fighter
                    SOUND EFFECTS AND MUSIC
                    -STATISTICS
                    -TOP TEN LISTS
                    -BELTS-Alot of people want belts. Each should have a ranking list
                    -PUNCH TENDENCY
                    -As an amateur being able to win titles and medals which would make the media already talk about you even before you turn pro
                    - During training before every fight you can release press statements about the progression of your training or your thoughts on the next opponent. You are provided with about 10 different statements all with varying levels of arrogance, intimidation, respect
                    -Roster updates/add on packs
                    -More details to fighter style
                    Details such as ring generalship, offense and defense awareness, aggressiveness and composure
                    -P4p ratings-Every fighter rated according to performance and ratings
                    -You should be able to take a knee
                    -Fighters that are in more than one division in the game like Evander, Toney, Gatti, Mosely, and RJJ should look different from in each division-EX: the Holyfield in the Light Heavyweight division should look like he did in the 80's when he was in the Cruiserweight division: beard, hair on his head, smaller, different trunks
                    RATINGS
                    * Power-Determines how hard your overall punches are. This also effects the individual punch stats.
                    EX: If Power is 80 and Cross power is 100 then the Cross will do full damage.
                    *Hand Speed-Determines how fast your punches are.
                    *Foot Speed-Determines how fast your footwork is.
                    *Upper body Speed-Determines how fast you can move upperbody.
                    *Defense-Determines how good your defense is.
                    *Body-Determines how well you take it to the body.
                    *Chin-determine if the boxer gets up from a KD.
                    *Durability-determines how much damage you can take before you start to visit the canvas.
                    *Heart-determine if the boxer "gives up" like taking a knee and not getting up, or how hard they fight when they are clearly losing.
                    *Technique-Determines how compact or wide your punches are.
                    *Stamina-determines how long it takes before you get fatigue.
                    EXAMPLES
                    Power stat:
                    Lower than 50 - punches as hard as Cory Spinks
                    50 - average puncher
                    60-70 - decent power
                    80 - good pop in punches can KO with a well timed punch
                    90-95 - Power punchers like Pacquiao, V. Klitschko, Mayorga, etc.,
                    96-98 - Marciano, Foreman, Tua, etc.,
                    99-100 - "Fists of God" one hit its over, your breaking ribs, jaws, arms, everything.
                    It should be damn near impossible to get either 99 or 100.

                    to be continued......

                    Comment

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