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What would keep the different kinds of Fight Night/boxing fans interested?

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    #11
    Originally posted by POETICDRINK2U View Post
    Casuals
    Casual fans would love this.

    Hardcore
    Hardcore fans will hate this to death. It kills variety with the roster. Some online fans will like it while other fans will hate it.

    Boxing
    Boxing fans and players who want realism will hate this with a passion. It will kill game sales again and kill the franchise all together.



    *The answer is plain and simple. Weakness vs. Strength; every boxer has one or more, True Aneorobic Fatigue, better damage effects, realistic one punch KO's for boxers with those capabilities.

    Originally posted by DIB420 View Post
    I agree but disagree here. Don't manipulate stats to make the game even, but
    try a little harder to give the fighters in the game, realistic stats. That will even it up a bit.

    For instance, in FNC ALi seems to punch as hard as Frasier and Foreman, which I don't think he did, Not only that, they have Frasier crazy slow in that game, watch his fights, he was no Ali, but he wasn't slow by any means. Foreman was slow, but he definately hit harder than Ali not as hard but HARDER.

    Fight Night 3 had a really cool thing, where every guy had a strength and a weakness. Jermain Taylor was fast and powerful, but he had a weak body, so if you were fighting him, it was best to work the body.
    that's what i meant when i said every fighter having a more equal chance at winning, i would never want a boxing game where the only difference between fighters is how they look. i just want every fighter to have a fighting chance (as long as you know how to play to your fighter's strengths) and also a weakness that would keep players cautious no matter how high their overall rating is.

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      #12
      A dev team that doesn't **** the game up with patchs and then ditch it.

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