According to a preview of a near-finished build in the latest print edition of Game Informer ****zine, Metal Gear Solid: Ground Zeroes' campaign can be completed in two hours.
As reported by Kotaku, Game Informer finished the main mission in the prequel to Metal Gear Solid V: Phantom Pain in "less than two hours," although it's important to note this did not include side-quests or extra modes.
Earlier on in the month, Metal Gear Solid creator Hideo Kojima said the prequel serves as something of a "tutorial" for the main game, and has a "relatively small field" in comparison. The Phantom Pain, he has promised, will be "hundreds of times larger."
Last year, Kojima explained that the full version of Metal Gear Solid V was split into two as a result of the release of PlayStation 4.
"Metal Gear Solid V is going to be a huge, a massive scale game," he said. "So the development is taking some time. That said, PS4 is launching now and it's big."
Kojima wanted to put his game in players' hands sooner than later. "A lot of people have been asking for a new Metal Gear Solid experience, so we at least wanted to release a prologue so that people get to know what people will be, experience a chunk of the story. So that guided our decision to move forward at this time."
Metal Gear Solid V: The Phantom Pain will launch on March 18 in North America at $20 USD for a digital PS3/360 download, and $30 USD for the retail version.
The PS4 and Xbox One versions will be available for download at $30 USD and $40 USD at retail.
As reported by Kotaku, Game Informer finished the main mission in the prequel to Metal Gear Solid V: Phantom Pain in "less than two hours," although it's important to note this did not include side-quests or extra modes.
Earlier on in the month, Metal Gear Solid creator Hideo Kojima said the prequel serves as something of a "tutorial" for the main game, and has a "relatively small field" in comparison. The Phantom Pain, he has promised, will be "hundreds of times larger."
Last year, Kojima explained that the full version of Metal Gear Solid V was split into two as a result of the release of PlayStation 4.
"Metal Gear Solid V is going to be a huge, a massive scale game," he said. "So the development is taking some time. That said, PS4 is launching now and it's big."
Kojima wanted to put his game in players' hands sooner than later. "A lot of people have been asking for a new Metal Gear Solid experience, so we at least wanted to release a prologue so that people get to know what people will be, experience a chunk of the story. So that guided our decision to move forward at this time."
Metal Gear Solid V: The Phantom Pain will launch on March 18 in North America at $20 USD for a digital PS3/360 download, and $30 USD for the retail version.
The PS4 and Xbox One versions will be available for download at $30 USD and $40 USD at retail.
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