Serious. Somber. Disturbing. These are words I would use to describe Dead Island's amazing debut trailer.
You saw it, right?
Today I got to see about 15 minutes of Dead Island in action. What words would I use to describe the gameplay?
Silly. Wacky. Goofy.
Oh, and fun.
The game has a very different tone than the somber trailer. It's fast and arcade-like. The plaintive piano and strings of the trailer are replaced with video game heavy metal. You can be clawed, bitten, and mauled by zombies and then be in perfect health a moment later. Tools and equipment can be jammed together to create ridiculous weapons, like an electrified machete. Is an electrified machete cool? Of course it is! But the macabre giggles it coaxed out of me are quite different than the quiet unease I felt while watching the trailer.
You saw it, right?
Today I got to see about 15 minutes of Dead Island in action. What words would I use to describe the gameplay?
Silly. Wacky. Goofy.
Oh, and fun.
The game has a very different tone than the somber trailer. It's fast and arcade-like. The plaintive piano and strings of the trailer are replaced with video game heavy metal. You can be clawed, bitten, and mauled by zombies and then be in perfect health a moment later. Tools and equipment can be jammed together to create ridiculous weapons, like an electrified machete. Is an electrified machete cool? Of course it is! But the macabre giggles it coaxed out of me are quite different than the quiet unease I felt while watching the trailer.
Comment