Intro:
After I got my hands on the Fight Night 4 Demo I was amazed. The game is incredible in every way Graphics, Sound, Fun Factor, and Gameplay but, there is a major negative to the gameplay situation. Similar to Factor 5’s game LAIR that debuted on the Playstation 3 it was released only using motion controls which put a major damper on the success of the game and sadly EA Sports Fight Night 4 according to the demo was about to share that same fate until.
Point #1
I did some research on the fans of this game and the majority ruled in favor of having the option to use Face Buttons just like in Fight Night Round 3 for your punches instead of being limited to the Total Control Analog Punch gameplay style. Well I’ve contacted EA regarding this matter and it was remarkable how they responded. Here’s a quote from one of the employees that’s behind the production of this game.
“Thanks for this, man. Appreciate honest feedback.
The team is aware of the concerns, and though we can’t make any
official comment on the button issue, rest assured it is being
addressed.
The good thing about our current gaming landscape is the ability to
patch a game on day one.
I will keep you posted. Thanks again for reaching out.”
That right there sealed the deal and also shows how powerful us gamers are in this industry and how dedicated EA is as a company for there fan base to remain happy.
Closing
Every company in this industry needs to learn from Factor 5’s mistake and that is “never take away options that gamers want to justify what you think is correct as a developer” – Gerard (HipHopGamer) Williams.
Surely in the end you have to cater to the gamers and options will always save the day for a developer’s success.
Written By: Gerard (HipHopGamer) Williams
After I got my hands on the Fight Night 4 Demo I was amazed. The game is incredible in every way Graphics, Sound, Fun Factor, and Gameplay but, there is a major negative to the gameplay situation. Similar to Factor 5’s game LAIR that debuted on the Playstation 3 it was released only using motion controls which put a major damper on the success of the game and sadly EA Sports Fight Night 4 according to the demo was about to share that same fate until.
Point #1
I did some research on the fans of this game and the majority ruled in favor of having the option to use Face Buttons just like in Fight Night Round 3 for your punches instead of being limited to the Total Control Analog Punch gameplay style. Well I’ve contacted EA regarding this matter and it was remarkable how they responded. Here’s a quote from one of the employees that’s behind the production of this game.
“Thanks for this, man. Appreciate honest feedback.
The team is aware of the concerns, and though we can’t make any
official comment on the button issue, rest assured it is being
addressed.
The good thing about our current gaming landscape is the ability to
patch a game on day one.
I will keep you posted. Thanks again for reaching out.”
That right there sealed the deal and also shows how powerful us gamers are in this industry and how dedicated EA is as a company for there fan base to remain happy.
Closing
Every company in this industry needs to learn from Factor 5’s mistake and that is “never take away options that gamers want to justify what you think is correct as a developer” – Gerard (HipHopGamer) Williams.
Surely in the end you have to cater to the gamers and options will always save the day for a developer’s success.
Written By: Gerard (HipHopGamer) Williams
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