Originally posted by Bob Anomaly
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Fight Night Round 4 Producers Answer some of the Questions
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Originally posted by Ryn0 View PostYea, the last game every fighter in every division could throw 100+ punches a round and it didn't matter that it was 12 rounds because if you were goo enough you would end up knocking an opponent out early anyway even on hard.
If u watch a real boxing match then play the game, the game is so slow.
I dont think a more realistic game means a better game.
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i agree that HW's throwing lots of punches is not realistic but there are some pplwho play the game in that way - im gu8lty of doing it myself.
but i agree that the parrying system is too overstated in the game. some ppl can just parry anything you throw and then KO you with one punch.
its nice to see that EA have prioirtised gameplay over other things like having a visible ref, heres afew things they could do to improve the gameplay:
- fighters have favourtie punches that they looks to and and these punches do more damage. e.g. kessler straight right, hatton/cotto left hook to the body, carl froch ight uppercut, duran right uppercut, frazier/DLH/tito left hook, pavlim straight right to the body etc.
- the double jab - a very important aspect in boxing is being able to double the jab something that is very rarely done to good effect in FNR3.
- if in career/legacy mode you can work on specifics.
-the straight right - should be shot sstraight from the chin, sometimes its too easily telegraphed
- get rid of parrying and haymaker!!!
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I would love to see this game become the best boxing game up to date, I mean, if they put in Roy Jones Jr from the Mid 90's, I would think that he would be nearly impossible to beat, since he never really loss any rounds. Or a PBF would be hard to hit, frusterating the players.
I also dont want to sit there and throw 1,000 punches a round and my stamina still be good, just like the haymakers, one punch KO, not many people have that, but if you miss, it should bring down your stamina by a bit until the next rd
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