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SN Systems, a subsidiary of Sony producing industry development tools worldwide, has announced a 50 per cent price reduction for all of its PSP development tools (bet you thought the New Year sales affected shoes and kitchen appliances only).
We'd be guessing if we offered any sort of opinion as to why the company has done this, so we won't attempt to. But, while the information developers can now obtain ProDG for PSP, Tuner, Build Tools and a ProView licence might not seem immediately relevant (or even make much sense) to mere mortals like us, it's welcome news if it means PSP development becomes a viable option for more development studios to take up.
Obviously game development takes a little longer than a week, so we're not likely to see any direct results within the next months – or even this year, for that matter. After a slow start to 2007 with regards to game releases (in part due to the fact that publishers focussed mainly on DS throughout 2006 after the format comfortably established itself over PSP by the end of 2005 – see the timescales we're talking about here?), things have been gathering momentum over the past six months.
Indeed, the PSP release schedule has certainly picked up with great games such as Silent Hill: Origins, Dead Head Fred, Final Fantasy Tactics and the upcoming, can't-possibly-be-rubbish-or-we'll-kill-ourselves God of War: Chains of Olympus and Patapon, but cut-price development start-up tools could be another nudge down the right path to further tip the scales in PSP's favor.
We look forward to the sales banners in Nintendo's windows for '60 per cent off its DS dev tools' in retaliation. In the meantime, it'll be interesting to see if any smaller developers announce PSP projects off the back of today's revelation.
SN Systems, a subsidiary of Sony producing industry development tools worldwide, has announced a 50 per cent price reduction for all of its PSP development tools (bet you thought the New Year sales affected shoes and kitchen appliances only).
We'd be guessing if we offered any sort of opinion as to why the company has done this, so we won't attempt to. But, while the information developers can now obtain ProDG for PSP, Tuner, Build Tools and a ProView licence might not seem immediately relevant (or even make much sense) to mere mortals like us, it's welcome news if it means PSP development becomes a viable option for more development studios to take up.
Obviously game development takes a little longer than a week, so we're not likely to see any direct results within the next months – or even this year, for that matter. After a slow start to 2007 with regards to game releases (in part due to the fact that publishers focussed mainly on DS throughout 2006 after the format comfortably established itself over PSP by the end of 2005 – see the timescales we're talking about here?), things have been gathering momentum over the past six months.
Indeed, the PSP release schedule has certainly picked up with great games such as Silent Hill: Origins, Dead Head Fred, Final Fantasy Tactics and the upcoming, can't-possibly-be-rubbish-or-we'll-kill-ourselves God of War: Chains of Olympus and Patapon, but cut-price development start-up tools could be another nudge down the right path to further tip the scales in PSP's favor.
We look forward to the sales banners in Nintendo's windows for '60 per cent off its DS dev tools' in retaliation. In the meantime, it'll be interesting to see if any smaller developers announce PSP projects off the back of today's revelation.
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