ok, I will try again with another username
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Web based game: Rooq's Boxing Promoter is now live!
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So, when you add fighters to the "shortlist" how do you then view the shortlist?
Edit. Figured it out.
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Hey guys, just a reminder, looking for hot prospect and even eliminator action on my Japanese card on 5/10/15 in Kyoto. So far, I have one of my Japanese warriors on it.
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Round 2:
Ballin closes the distance. Ballin sidesteps to the left of his opponent, but Markov connects with a stinging left hook.
Markov connects with a left hook.
Markov switches the action to the outside. Ballin throws a cross, but his opponent slips the shot and counters with a cross.
Markov connects with a stinging cross. Markov tries to land a cross, but his opponent slips the shot and counters with a left hook to his opponents ribs.
Markov steps away from his opponent. Ballin connects with a cross. That punch caused minor swelling around the right eye.
Markov pivots to the right of his opponent and lands a solid cross to Ballin's body.
Markov steps away from his opponent. Ballin attempts to land a cross, but Markov parries the shot and counters with a left hook.
Ballin gets on the inside. Markov lands a right uppercut.
Markov finds the target with a stinging jab. Markov tries to land a left hook, but his opponent slips the shot and counters with a left uppercut.
Ballin hits home with a firm right hook. Ballin throws a jab, but his opponent slips the shot and counters with a solid cross.
Markov switches the action to the outside. Ballin lands a cross followed by a overhand left to his opponents head.
Ballin gets on the inside. Ballin pivots from in front of his opponent and is on target with a right hook to his opponents ribs.
Ballin advances into close range. Ballin sidesteps to the left of his opponent, but Markov drives a sharp left hook into Ballin's body.
Markov steps to the outside. Ballin tries to land a jab, but Markov slips the shot and counters with a left hook.
Ballin walks Markov onto the ropes. Ballin connects with a stinging right uppercut.
Ballin lands a right hook to the head followed by a left hook to the body.
Rest of the fight was garbage it looks like with about 6 punches landed but rounds two looks like a hell of a round.
"The Moscow Manbeast" Igor Markov was able to get the decision in the end though.
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it would be nice if the developer created some kind of glossary of each fight attribute describing how it affects a fighter.
for example, in what way does motivation, ring iq, composure or any of the
other mental attributes affect a fighter's fighting style?
also it would have been better if you could focus your training on a certain strength such as power, speed or stamina. it seems that once your trainer is hired you can only train whatever the trainer's strengths are.
what does a trainer's gameplan, fighter preparation or motivation do???
if you have a trainer with 0 gameplan, 0 fight preparation and 0 motivation but your fighter has skills of a muhammad ali (max stats) do those trainer skills even matter?Last edited by crazyboy867; 01-06-2015, 10:37 PM.
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Well what do you think composure means?
What stats do you think are important for a counter puncher? Swarmer?
I'll help you out with the trainer, most of it is obvious.
Gameplan means how good he is at devising a gameplan for your fighter.
Fighter preparation means how good he is at preparing your fighter for the opponent he's about to face.
High motivation means your trainer will be able to inspire a better performance in your fighter.
I don't want to come across condescending but just look at it and think critically for yourself. You don't always need a hard solid truth, I kinda like the idea that my judgement on a particular attribute may not be correct. However, I doubt I'm far from the truth as most are self explanatory.
Your fighter's stats will go up via training and fighting.
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Originally posted by D-MiZe View PostWell what do you think composure means?
What stats do you think are important for a counter puncher? Swarmer?
I'll help you out with the trainer, most of it is obvious.
Gameplan means how good he is at devising a gameplan for your fighter.
Fighter preparation means how good he is at preparing your fighter for the opponent he's about to face.
High motivation means your trainer will be able to inspire a better performance in your fighter.
I don't want to come across condescending but just look at it and think critically for yourself. You don't always need a hard solid truth, I kinda like the idea that my judgement on a particular attribute may not be correct. However, I doubt I'm far from the truth as most are self explanatory.
Your fighter's stats will go up via training and fighting.
"if you have a trainer with 0 gameplan, 0 fight preparation and 0 motivation but your fighter has skills of a muhammad ali (max stats) do those trainer skills even matter?"
can you give me an example of a composed brawler?
if your trainer has 0 fight preparation does it mean your fighter is going to eat mcdonalds and big bucket of kfc and come in 50 pounds overweight?
you can have freddie roach as your trainer who comes up with the perfect game plan, will motivate and prepare you for your fight. but if your fighter is joe blow does your trainer even matter?...
and vice versa....if you jave mr. bob smith as your trainer and your fighter is muhammad ali. does your trainer even matter. obviously in real life it does but in this situation, does it?
i want to know how each fighter and trainer attribute will affect a fighters performance in THIS SIMULATOR...
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Originally posted by Canvas View Postthis thread will be quickly ruined if every player prints their fight summary. I know you're excited to get that first fight in, but let's keep the thread readable and informative.
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